Riddled was a pretty linear game with one puzzle leading on to the next, which probably works well for inexperienced teams and the clientele that I would imagine this game is targeting. Other than that, it was pretty accessible and I believe there was only maybe one step in the game itself. The game did have some tight spaces here and there, and there was one area that would require some crawling, but only one member of your team would really need to do this. Another prop in the room felt like it was easy to take apart, and we nearly did but after questioning this with our GM a couple of times, he finally chimed in to tell us not to move it. The build quality of the game felt decent, although there were a couple of interesting choices in terms of hardware in places that lead us to undo something that actually shouldn’t have come apart. We were never quite sure what we were going to find next. It was nice to see that this game was more than just a kinky bedroom, and there was a sense of adventure as we tried to make our escape from Julie Swallows’ dungeon. It’s one of those spaces that feels like everything should be sticky, but fortunately, it wasn’t. It has the usual items you’d expect to find in a game of this theme, a bed, toys of a certain kind, a special kind of dungeon, and some very interesting wallpaper – and some atmospheric noises and lighting for good measure. Starting with the handcuffs really sets off the tone for what is about to come in Riddled. Well, one thing is for sure, this room is certainly designed for maximum immersion. I can’t recall if there was an emergency key somewhere in the room for the handcuffs, but Liz was able to slip hers off easily enough so I think if there really was an emergency, you’d be ok. Once our briefings were complete we were handcuffed (obviously) and then our timer began. One exciting thing here, to get to the entrance for Riddled, we had to walk past the entrance for Hell House, and wow! That certainly gave us something to look forward to – but anyway, back to the game at hand. Our GM for this game was Myles, and he took us down to the room where we received our health and safety and room-specific briefing. Also, The Panic Room are quite clear in saying that this is an adult’s only experience. Now this is a game that we really didn’t know what to expect from it, and fortunately, we were comfortable with Amy and Ian – I’ll say it now, this is probably not a game that we’d want to play with our parents. Fortunately, we managed to arrange a little Kent escape room road trip, this time with Amy and Ian from Brit of an Escape Habit, and as if fate would have it, The Panic Room in Gravesend had opened up two new games since we were last in town, Riddled and Hell House.įirst up for us was Riddled. We’ve played at their Harlow branch too, but we were long overdue going back to Gravesend to ‘complete the set’. We have a bit of an affinity with Gravesend and Panic Room as it’s the location and company where we did our first-ever escape room binge trip back in January 2019. Until you find a way to pay you have been locked in her dungeon.Ĭan you escape? Or is there a kink in your plan? You and some friends decided to have a night out on the town and wanted to get a bit frisky! Escort ‘Julie Swallows’ was more than happy to oblige, however, you didn’t have the cash.
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